Just playing with particles

I recently had to code a particle emitter for a project here. I may give you the source code and explanation later. The following emitter can manage up to 5000 particles at 60fps, and up to 10.000 particles at 60fps if I remove the linking part

<img src="https://i1.wp le viagra naturel.com/www.adobe.com/images/shared/download_buttons/get_flash_player.gif?w=584″ alt=”Get Adobe Flash player” data-recalc-dims=”1″ />

I though of this simple trick while looking at “The art of Flight” which feature a similar effect on its credits.