Right now, I am trying to understand some basic directional light shaders, I’d like to be able to understand and write them by myself prescrire viagra. I can’t find any resources on the subject so I’m moving on OpenGL / WebGL articles. If you have any advice / link, or whatever can help me understand, feel free to tell me !Watch movie online The Transporter Refueled (2015)
I am also trying to find a small structure more convenient for my tests and that would serve as a Base for the Example I would post here. For instance, I am trying to create an engine-unrelated arcball camera. If I can come up with something fast, I will share it here.
Regarding the tutorial, I am preparing something to understand perspective and add the z coordinate to my previous triangle example, and then we will deal with some Matrices. I think this will come at the begenning of next week, I need some time this week-end to write things down.